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Thread Statistics | Show CCP posts - 46 post(s) |

Lady Naween
Immortalis Inc. Shadow Cartel
171
|
Posted - 2013.08.01 19:25:00 -
[1] - Quote
PLEASE give one gallente ship a resistance bonus. armour rep amount is useless in a larger fleet.
please please please please please please!!!!!!!! |

Lady Naween
Immortalis Inc. Shadow Cartel
171
|
Posted - 2013.08.01 19:45:00 -
[2] - Quote
Phoenix Jones wrote: I'm eyeballing the Eos and the Astarte. There is an issue. The Astarte is potentially a damage monster, ontop of it, it can now fit links (the good ones for Gallente). It now has the potential to outlast a small fight (small to medium fleet fight) due to its ability to repair monkey itself (that with both the NOS changes and the Repairer changes, it could essentially be a endless fight against a Astarte unless you can bring a Substantial amount of DPS to break it. The same could be said about the Damnation but most don't fit repairers on it (cause it makes it lose hit points and has no bonus).
The viable choice is the EOS, but it has also become a possible DPS monster Magnet, having the same tank as the Astarte, but now with Heavy drones that will not Miss, almost always hit for close to if not full damage (even on cruisers and frigates, note the alpha of sentry drones on Dominix's in the tournament), and ontop of that, now has turrets that will pretty much never miss either. The EOS has the potential to be a Dominix on the Field, that can repair itself, launch a full fight of super tracking heavies, boost the group and do damage if brawling.
Giving one of the ships extra resists would be... well a bit crazy.
(I'm being frank I would love to get the Amarr resists on gallente ships but the repairing bonus would be overkill). Not all fights are 100 Vs, 100, sometimes is 20 vs 20, or 40 vs 40.
I would consider whether these ships should have gone to 7 lows. I'm pretty sure the EOS could, but I guess you can't get a mega tank Command Ship, and a DPS monster to boot.
I am all for removing the damage and rep amount on one of each of the 4 races to get the damnation like brick tank. Tbh when i am in a CS i dont give a rats behind on damage just that i am to survive. that way we would have an option, small gang.. bring out the damage one.. large fleet.. EHP up the wazzoo. as it is now when the fleet starts to scale up.. i have to bring the damnation which limits my links because anything else gets alphad to fast. (yes i cant spell today, darn meds) |

Lady Naween
Immortalis Inc. Shadow Cartel
171
|
Posted - 2013.08.01 20:22:00 -
[3] - Quote
Dvla wrote:Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters.
Why is the command processor module still in the game? It serves no other purpose than to be a big **** you to all shield fleets for even considering putting t3 boosters on grid. Armor t3 booster can be tanked, shield one can't. Armor can put on extra links without sacrificing tank, shield can't. By the time this year is done there will not be many, if any, shield doctrines left in 0.0 anyway.
Why don't any of the skirmish boosting ships receive resist bonus per skill level? You clearly do want to put them on the field but what do you think will happen when you have 5 claymores on grid (without FC bonuses because they don't ******* work for wing commanders) with low EHP to begin with? Even if you don't have enough DPS to headshot the FC Damnation at the beginning, it's quite likely that the logistics don't have all of the wing commanders pre-locked (that would take 6 out of 8 max targets for a t1 logi for example) so you can just kill all the wing commanders. I mean just look at the EHP difference between an FC slot damnation (that gets its own bonus) to a wing commander skirmish boosting ship (that doesn't get the FC bonus). What's the difference? 2 or 3 times more EHP. I mean jesus ******* christ what the **** is going on.
Active tank bonuses on command ships? Really? I get that you want to give them some damage role even if I strongly disagree with that (since you know.. They will be using the highslots for links>probe launcher>other utility) but why would you want these ships to do every single thing? These are fleet ships, designed to be flown with fleets and while them being able to be flown solo as well that doesn't mean they need that kind of bonuses for it. That's like putting damage bonuses to logistics ships so that they can shoot something when they are flying solo and do you see that happening?
Why is the Damnation - any other command ship EHP difference not fixed? I get that your goal for the past year has been to get rid of all shield doctrines but isn't it going a bit too far already? And BTW you fix this by giving more EHP to the other command ships, not nerfing the Damnation. Just making this point clear since you clearly need some guidance on the issues with these ships.
The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.
Overall nerfs to effectiveness of links is great though so job well done on that at least.
quoting for truth!
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Lady Naween
Immortalis Inc. Shadow Cartel
177
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Posted - 2013.08.01 21:00:00 -
[4] - Quote
Dograzor wrote:General Nusense wrote:LOOK AT ALL THE CFC NERDS COMING OUT OF THE WOODWORK TO LIKE A POST AND POST IN THIS THREAD. MR.VEE PINGS, CFC THREADNAUGHTS.
Tbh I'd say that any large sov alliance would agree to what Dvla posted, not just CFC. Any other major entities that would like to comment?
hey we are not a major entity but what he said is 100% true. repair bonus is kinda.. meh once the fleet scales up. so if some people want to lable me a cfc nerd for that.
*shrugs*
guess i need to apply to goons then |

Lady Naween
Immortalis Inc. Shadow Cartel
177
|
Posted - 2013.08.01 21:04:00 -
[5] - Quote
oh dammit and i thought i was so sneaky too
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Lady Naween
Immortalis Inc. Shadow Cartel
179
|
Posted - 2013.08.01 22:15:00 -
[6] - Quote
Rek Seven wrote:Jason Dunham wrote: So for example, some of these command ships have local rep bonuses instead of ehp bonuses. But since they are also buffing local reps, this would make the command ship more independent, and free up a pilot since logistics may not be necessary in all fleet setups now.
Yeah but we have two command ships so why can't we have one buffer tanked and one active tank?
which would make everyone much happier and i cant see all that many people being mad about it.
but.. :ccp:
I normally love fozzies work.. and not just because he is cute.. but this is.. I am disappointed. and i got max LD (yes even mining director and fleet command to 5) and command ship to 5.. so.. it isnt like i just now and then hop into a command ship |

Lady Naween
Immortalis Inc. Shadow Cartel
179
|
Posted - 2013.08.01 22:35:00 -
[7] - Quote
Sir Ladle wrote:So, as far as not being able to boost inside of a POS shield, will this also apply to Rorquals and Orcas who's job is to sit there all day and never leave shields? If they can't boost from the shields, won't that just further break mining?
read more clearly they said that mining links work fine in pos shields for now until they can fix the orca and rorqual |

Lady Naween
Immortalis Inc. Shadow Cartel
180
|
Posted - 2013.08.01 23:43:00 -
[8] - Quote
Rain6637 wrote:yesterday. or: before I heard there would be navy mindlinks
its in the other thread
https://forums.eveonline.com/default.aspx?g=posts&m=3426016 |

Lady Naween
Immortalis Inc. Shadow Cartel
181
|
Posted - 2013.08.01 23:52:00 -
[9] - Quote
Rain6637 wrote:my picture?
sorry your pic is still hanging over my bed |

Lady Naween
Immortalis Inc. Shadow Cartel
182
|
Posted - 2013.08.02 00:38:00 -
[10] - Quote
Sigras: tbh i wouldnt mind something like that. at the moment my damnation only has a civilian gun on it to KM ***** anyway. so it isnt like the dps is all that important to me at least. My job is to give boosts, and be a brick. if they said, no you cant have any guns or drones. i would say ok.. do i get a nice tank? I do.. cool beans I am happy.
ask any of my alliance mates, i rarely even km ***** in my logis prefering to do the job i am there for.. rep!
edit, seriously that word is censured?! *snorts* good thing i never posted with my scanning alt then |

Lady Naween
Immortalis Inc. Shadow Cartel
182
|
Posted - 2013.08.02 01:44:00 -
[11] - Quote
Phox Jorkarzul wrote:Is the tech 3 off grid booster per level or a set amount? I am wondering it this is going to change the meta of off grid boosting or not.
The Warfare Processors will now provide a 2% increase in the strength of warfare links per level of their racial defensive subsystem skill. They will also now provide bonuses to three different types of gang links:
https://forums.eveonline.com/default.aspx?g=posts&m=3426016 |

Lady Naween
Immortalis Inc. Shadow Cartel
182
|
Posted - 2013.08.02 02:35:00 -
[12] - Quote
Erutpar Ambient: stop making sense. you know CCP wont listen to anyone making a rational and well thought our argument ^^ |

Lady Naween
Immortalis Inc. Shadow Cartel
183
|
Posted - 2013.08.02 05:26:00 -
[13] - Quote
Klingon Admiral wrote:Akturous wrote:The EOS hybrid bonus is a waste of time, with only 4 damage unbonused turrets, I really think that bonus is completely lost. Perhaps 5%/lvl to armour hp, that would do very nicely. Armor HP bonus does not correlate with the Gallente races racial tanking cotrine, which is active armor.
so therefor their ships must be ****.. you dont see their hic having an active tanking bonus do you? so why must their CS do?
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Lady Naween
Immortalis Inc. Shadow Cartel
183
|
Posted - 2013.08.02 11:00:00 -
[14] - Quote
Rek Seven wrote:Ellendras Silver wrote:i realy think that command ships should also get bonus on 3 types of links just as the T3 ships do Since when do T3 get a bonus to 3 types of links?
since the upcomming patch where all of this changes
The Warfare Processors will now provide a 2% increase in the strength of warfare links per level of their racial defensive subsystem skill. They will also now provide bonuses to three different types of gang links: Loki: Siege, Armored, Skirmish Proteus: Armored, Skirmish, Information Tengu: Siege, Skirmish, Information Legion: Armored, Skirmish, Information
https://forums.eveonline.com/default.aspx?g=posts&m=3426016
and I disagree that the Cs should get 3 bonuses. T3s are meant to be general use and t2 specialized. so it makes sence t3 gets a wider but lesser bonus. |

Lady Naween
Immortalis Inc. Shadow Cartel
183
|
Posted - 2013.08.02 18:27:00 -
[15] - Quote
CCP Fozzie wrote:Diivil wrote:CCP Fozzie wrote:
Some good points, although I'm curious about why you didn't post them with your main. I think you know that I have plenty of respect for your opinions.
In that case it's likely that I am not the person you are thinking of (Vee?) and I can't remember ever discussing with you about anything before :) My mistake then. Rest of my post still stands, I completely agree with you about wing commmand, I agree that command procs are an issue and I don't think the HP or resist bonus is the way to go for all types of command ships, although I can definitely see why people would want it.
I dont think most of us are asking for it on all. Just make the old fleet command ships have the resist bonus and then the field ones can have a rep bonus. A rep bonus isnt really that good in a large fleet, you been in enough fleets fozzie to know that |

Lady Naween
Immortalis Inc. Shadow Cartel
183
|
Posted - 2013.08.07 23:55:00 -
[16] - Quote
Mister Vee wrote:Ugh, Fozzie, I'm sorry but this is all really stupid. I'm not sure what you're trying to achieve exactely, but it's failing hard. Still can't use on-grid boosting
- Wing commanders will not get FC bonuses, which means they cannot survive at all
- Even if they did get FC bonus, only the damnation has enough hp to survive getting volleyed right off the field. Vultures will instadie in large engagements, while claymore hp is just laughable (often less than a regular battleship).
Off-grid boosting just got more annoying- Everyone is using boosters because they are too good to ignore, and because command ships just die, people HAVE to use off-grid boosters. Everyone does it on alts, because obviously it's boring to sit in a pos, but at least you could park it and leave it. Forcing them into safes because you don't fix boosting properly seems unfair to me
- Off-grid boosting is dumb and boring, but it's necessary to level the playing field since everyone is doing it.
What's the point? Why not go all the way? I'm no game designer, but my suggestion would be something like - Fix wing command bug first
- Rebalance field command to skirmish/active tank/dps bonuses, 1 link
- Rebalance fleet command to universally very high ehp, slots for utility instead of dps, 3 -4 links
- Find an alternative for command processors entirely, they're dumb
- Then remove off-grid boosting entirely
- And don't ignore smaller fleets who are too fast for bringing slow command ships with them...
it seems he is to pigheaded to want to drop the useless rep bonus. but i cant quote this enough! seriously fozzie get your bleep out of.. bleep
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Lady Naween
Immortalis Inc. Shadow Cartel
183
|
Posted - 2013.08.07 23:59:00 -
[17] - Quote
Ersahi Kir wrote:Shpenat wrote:I can understand his motives. If he gives every CS the tank of damnation he will have to kill its gank. ANd people will complain again that they do no damage and are thus not good for anything.
He can't give them bot tank and gank because they would be way to overpowered. Imagine a CS doing 1200 dps (like astarta can) while having ovek 250k ehp (damnation). I call that bad balancing.
So if his goal is to give all of those ships good enough dps he needs to reduce the tank.
The people who are advocating for the huge brick tank boosters are willing to make that trade off. Their concern is staying on the most hostile battlefields while people are trying to headshot them, the DPS they put out is a distant third concern at best. That's why people are asking for 1 heavy tank command ship where the offensive bonuses are unimportant, and 1 heavy assault battlecruiser ship that small-ish gangs can use to have a ganky boosty ship. As it stands now we have 7 HABC and 1 brick tank command ship.
In deed, I dont care one bit about DPS. heck remove ALL turret and launchers from the tanky ones for all I care. I only have a civilian laser to get on mails as it is. since every single lowslot is tank on my damnation and mid. well prob, capbooster and.. well one free :) who cares about some damage when my job is to boost and stay alive. make the old field command ships the ganky ones, but for the hate of Michael let those of us that need to stay alive have the tools to do so! what was wrong with having a fleet and one field command ships? why this sudden need for them to be similar? seems so counter intuitive to me.
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Lady Naween
Immortalis Inc. Shadow Cartel
186
|
Posted - 2013.08.13 13:44:00 -
[18] - Quote
so the only viable ship for me is still the damnation, no biggie as I love it but it would be nice with a shield mate to it. CCP why STILL silent on what so many of us that actually use command ships for.. *gasp* gang links are asking for?! |

Lady Naween
Immortalis Inc. Shadow Cartel
188
|
Posted - 2013.08.15 23:43:00 -
[19] - Quote
CCP Fozzie wrote:Rather than add more +50% Hp bonuses to the command ships we're starting down the path that will allow us to remove that bonus from the Damnation and get them all into better balance.
I am sorry but what?!
I guess you guys just hate boosting so much you dont want anyone to actually use links, despite all the happy posting you guys did about large fleet fights in the past now you are doing everything you can to make command ships into.. I dont know what.
Give us a shield damnation (as in give us a damnation level tank on a shield ship as well)
DONT take away the one command ship that can actually survive in large fleet fights. The more I read about your command ship changes makes me VERY unhappy about my 15.8 million SP in leadership. Whats the point of all that training when I will get headshotted instantly and spend the rest of the fight in station.. every single time.
as to any.. you mad bro?
Yes. I am mad, but I am a girl so not a bro.. so shove it :P
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Lady Naween
Immortalis Inc. Shadow Cartel
188
|
Posted - 2013.08.16 00:12:00 -
[20] - Quote
Ersahi Kir wrote: You see if he nerfs boosting hard enough then logistics will become useless, and fleets will turn into DPS vs EHP which is a lot easier to balance. It's all about eliminating variables from an equation.
*chuckles* that is true :) |

Lady Naween
Immortalis Inc. Shadow Cartel
194
|
Posted - 2013.08.18 05:36:00 -
[21] - Quote
I love how Fozzie just keeps skirting the issue we bring up.
Really Fozzie
TALK TO US!
I guess you guys just hate boosting so much you dont want anyone to actually use links, despite all the happy posting you guys did about large fleet fights in the past now you are doing everything you can to make command ships into.. I dont know what.
Give us a shield damnation (as in give us a damnation level tank on a shield ship as well)
DONT take away the one command ship that can actually survive in large fleet fights. The more I read about your command ship changes makes me VERY unhappy about my 15.8 million SP in leadership. Whats the point of all that training when I will get headshotted instantly and spend the rest of the fight in station.. every single time.
as to any.. you mad bro?
Yes. I am mad, but I am a girl so not a bro.. so shove it :P
Really, there is no need for both command ships of each race to be a dps monster. A role I think is odd for a command ship but it seems many want it. Fine, let the old field command ships do that, fleet command ships should be.. COMMAND ships.. for fleets. and the only one we can use now is the damnation.. (until you nerf it).. and really.. is that good balance? ONE viable ship.. and no the answer isnt to nerf the damnation, normally I would say.. yes nerfing one ship is better then boosting 3. but in this case if you nerf the damnation it does become useless. Give us the tools to have large fun fleet fights. If you nerf the damnation all you will see is more offgrid stuff (Until you totally remove that then we have to find other ways around the fact that a nerfed damnation is useless).
Really why cant you actually come out here and discuss it with us Fozzie? Explain to us why you feel the damnation should be the only usabable fleet ship (something you said before that you where happy it was the only one) andnow you want to nerf it. Explain yourself or you will see us still being mad at you. Come on Fozzie!! Be a human being and talk to us. We really aren't unreasonable, we WANT to be on field and have fun. But not if we got a HUGE target on our head AND no means to survive it.
We understand boosting is good, too good atm. Which is why it is being toned down, and I dont think anyone has any issues with this. Boosting needs to be fixed. But for the love of the Amarr empire we need some tools to survive more then 2 seconds on grid.
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